After learning her family plans to kill her, Aeyli escapes the prison she’s been kept in ‘for the greater good’. She manages to stay one step ahead of her pursuers until a stroke of bad luck leaves her alone, defenseless, and out of options. Faced with certain death, Aeyli flees into the night and lands in the middle of a battlefield. Is she brave enough to ally herself with the monster she finds there, or will she die, never learning the true nature of the power burning inside her?
Agent Fourteen has no thought beyond the current mission—his mind, his life, and his will are bound tightly under the yoke of The Company. A momentary break in his conditioning is all it takes for him to yearn for freedom. Can Fourteen fight his programming long enough to attain true freedom, or is he doomed to be a mindless puppet for the rest of his life?
Following a tragic event, Guardian Marshall has spent the past five years trying to patch up the crumbling walls of his soul. The hauntingly familiar details of a new case draw his attention like nothing has since that terrible day. Will he be able to separate fact from fiction? Or will Marshall lose what is left of his soul?
Unless one kid can outrun and outsmart the man who would destroy everything…
Winston Chase has nothing but an old photo to prove he ever had a whole family. One day, though, a gym class showdown exposes an inexplicable mystery and ignites a long-feared chain of events. Winston’s search for answers reveals clues and strange artifacts left by his old man — clues that lead deep into America’s wartime past and artifacts clearly not man-made. With only his friend Shade to aid him, Winston must discover the truth of his own beginnings and claim his father’s legacy before the world falls to a would-be tyrant.
If you love pulse-pounding adventure spiced with high stakes and wicked snark, dive into the Winston Chase universe!
George Stewart is no hero, but when his friend disappears he must confront his deepest fears to rescue Dougie and finally uncover the mystery of The Headmaster’s Cave.
The 100th anniversary of the disappearance of seven children and their Headmaster is approaching. The knowledge that the infamous Headmaster Henry Morris, George’s ancestor, may have been implicated in their disappearance has haunted his family for generations. When George and Dougie receive an unexpected email stating that the mystery has been finally solved, Dougie and Katie try to persuade George to journey with them. But not even the enticement of uncovering the mystery can tempt George to follow the word of a stranger to the dangerous and ‘haunted’ cave. Only when Dougie goes missing, will George and his friend Katie, accompanied with his dog Flanagan, journey to rescue their friend.
On their way, they must not only battle their fears, but overcome the local bullies, nature’s deadly obstacles, and Old Maggie and her dog pack. But that’s nothing compared to the terror that awaits them in The Headmaster’s Cave, when the mystery is finally revealed.
Lucifer brings magic, dragons, and his gargoyle horde through to terrorize downtown Toronto by taking advantage of a tear in the fabric between the two dimensions of Earth and magical Anandria. His goal? It is time to conquer the universe!
Cousins Raonull and Kathryn, grandchildren of Laura and Vaaron, grow up between Earth and Anandria. They both exhibit exceptional powers in Anandria and lately on Earth, too. When Kathryn has a vision, they don’t hesitate to venture to England on a quest to help Laura in her fight against Lucifer. However, no one predicts that they will come back from England with a Druid and fairy in tow.
Can the universe be saved?
And who is the woman Lucifer has enslaved… Or is it the other way around?…
From birth, Prince Jameson has been groomed to reign. On the heels of a victory against a barbarian force, he is welcomed home as a savior. His father toasts his impending marriage to the daughter of a key ally. Everything is in place for the young monarch-in-waiting. Yet all is not what it seems in Arcporte Castle. In the shadows, barons speak of usurping their sovereign. Kings doubt their alliances on the eve of signing a treaty. And one royal is much more than the man he claims to be. In the midst of this mystery and intrigue, a throne is challenged. Kin Saliswater, having ruled their island nation of Marland for over two centuries, find their dynasty in tatters. Only by marshaling every resource – and blood relative – available, do they stand a chance to defend their rule and secure a lasting legacy for the next generation to rise as King.
Following the success of his award-longlisted Childish Spirits and its sequel The Spirit of London, prolific children’s author Rob Keeley is back with The Sword of the Spirit, the third instalment in his thrilling and suspenseful Spirits series. Ellie’s investigations into the spirit world have reached a medieval castle, where archaeologists are digging for the fabled Sword of St Merrell. But she didn’t expect to meet a real medieval knight. Nor was she expecting him to be an ancestor of Edward Fitzberranger. Ellie discovers that behind a legend of chivalry and bravery lies a dark and nasty truth. And worse is to come. Ellie’s meddling has consequences she could never have foreseen. This time, she may have gone too far…The Sword of the Spirit works both as a standalone novel and as part of a series. It will appeal to girls and boys of upper primary and lower secondary age – primarily 8-12 – and to parents and teachers reading the book aloud.
Twenty years have passed, and Mandy has helped to raise Laura’s fraternal twins David and Diana. When Laura is suddenly pulled back to Anandria, she must find a way to unite her fractured family. Vaaron is eager to meet his adult children for the very first time – but both are missing.
Diana awakens to find herself the centre of attention in a cult-like gathering. They revere and fear her, and she finds she has to rely upon their High Priest for help.
David opens his eyes to find he’s in a forest with a creature hovering over him. Confused and disoriented, it takes an unsettling act of magic, and the persistence of the creature following him, to lead them into an unusual relationship.
Both siblings eventually discover they are in Anandria – a world they had believed to be a figment of their Aunt Mandy’s imagination – where they must face challenges with their unlikely partners as their guides.
Lucifer is delighted when he lands in Anandria and feels his powers stir. Better still, he discovers that at least one of Laura’s children has come to Anandria, too. And since he still desires the destruction of Laura’s soul, what better way to lure Laura to her death than to use one of her children?